gboolean *is_offscreen,
gboolean force_offscreen)
{
+ const float width = max_x - min_x;
+ const float height = max_y - min_y;
int render_target;
int prev_render_target;
RenderOp op;
return;
}
- *texture_id = gsk_gl_driver_create_texture (self->gl_driver, max_x - min_x, max_y - min_y);
+ *texture_id = gsk_gl_driver_create_texture (self->gl_driver, width, height);
gsk_gl_driver_bind_source_texture (self->gl_driver, *texture_id);
gsk_gl_driver_init_texture_empty (self->gl_driver, *texture_id);
render_target = gsk_gl_driver_create_render_target (self->gl_driver, *texture_id, TRUE, TRUE);
ops_add (builder, &op);
prev_projection = ops_set_projection (builder, &item_proj);
prev_modelview = ops_set_modelview (builder, &identity);
- prev_viewport = ops_set_viewport (builder, &GRAPHENE_RECT_INIT (min_x, min_y, max_x - min_x, max_y - min_y));
+ prev_viewport = ops_set_viewport (builder, &GRAPHENE_RECT_INIT (min_x, min_y, width, height));
gsk_gl_renderer_add_render_ops (self, child_node, builder);